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Quick Startup - Rendering (vray) tutorial - page 4 of 6
Quick Startup - Rendering (vray) tutorial - page 4 of 6
Quick Startup (page 4/6)
Written by Mike | Posted on June 17th, 2007
Set the Reflection color of the current material to a dark grey.
Change the color of the diffuse channel to whatever color you want. In this case I used a dirty brown color.
Change the Reflection Glossiness to 0.69. A higher value (but lower than 1) means a very shiny material, while lower values result in matte materials.
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